BlindTux is a musical quiz game. The goal is to identify the artist, title, or year of a song by choosing an answer from among 4. The maximum number of players is 4. For now, it is played with the keyboard, but soon players will be able to choose with controls they want: keyboard, gamepad, or maybe buzzer.
swampex (or Swamp Explorer) is a cross-platform library designed to work with raster maps in Ozi Explorer format. Using this library, you'll be able to collect maps in the file system, get information about map calibration, find maps by latitude/longitude, render maps in SDL surfaces, and more.
Punto is a tool for plotting particles. It reads particle data from a file and displays them in a window in several ways, like dots, circles, squares, and spheres. It can also plot vectorial fields. The output can be in one, two, or three dimensions. It is possible to zoom in and out, rotate in three dimensions, draw periodic images, and more. It can produce animations easily from your data files.
BOH is a unique retro-flavoured puzzle-riddled maze game. The player moves in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes. New missions and themes can be added anytime, and you can even create your own.
Blood Makes the Grass Grow Green (BMTG3) is a multi-player, side-scrolling, 1-dimensional strategy game that pits two people against each other in a duel over a stretch of land. Each player is positioned in a bunker at opposite ends of the map and tasked with deploying the right personnel and vehicles to capture FOBs (forward operating bases) and overrun your enemy's bunker. Currently there are 5 different units available. Timing, unit selection, and basic strategy are all necessary for success.
SDLbits is a very lightweight SDL wrapper for Java. This library was designed to be very small and simple. It does not use Swig, but goes directly from "native" Java definitions to the sdlbits C wrapper library to SDL or OpenGL (in C). All symbols are exposed as they would be in C, except the "SDL_" prefix has been removed, since all names are inside the SDL class. The SDL structures from C are translated to very simple Java classes, such as SDL.VideoInfo. Most fields are exposed as read-only "get" methods, but "set" methods for writable members are supported as well. These classes simply interface to the actual C data with a ByteBuffer "pointer".