7 projects tagged "English"
abiCloud is a cloud computing platform manager that allows you to easily deploy a private cloud infrastructure. One of the key features is the Web rich interface for managing the infrastructure. You can deploy a new service just dragging and dropping a virtual machine. It allows you to deploy instances over VirtualBox, VMware, KVM, and Xen. It features user management through ACL, infrastructure and network management, an appliance repository, and the ability to easily design virtual datacenters.
Duplicati is a backup system and an implementation of Duplicity. Duplicati enables you to set up and monitor backups on Windows or Linux. Duplicati is based on the Linux-only Duplicity backup system. Duplicati has a very user friendly interface that allows you to configure and monitor your backups. It supports backing up to a variety of destinations, such as a network folder, a USB disk, a remote FTP server, a remote SSH server, Amazon S3 storage, or a WebDAV enabled server. All backups can be encrypted and are digtally signed, so that no other person can read or tamper with the backed up data.
StarCluster is a utility for creating traditional computing clusters used in research labs or for general distributed computing applications on Amazon's Elastic Compute Cloud (EC2). It uses a simple configuration file provided by the user to request cloud resources from Amazon and to automatically configure them with a queuing system, an NFS shared /home directory, passwordless SSH, OpenMPI, and ~140GB scratch disk space. It consists of a Python library and a simple command line interface to the library. For end-users, the command line interface provides simple intuitive options for getting started with distributed computing on EC2 (i.e. starting/stopping clusters, managing AMIs, etc). For developers, the library wraps the EC2 API to provide a simplified interface for launching/terminating nodes, executing commands on the nodes, copying files to/from the nodes, etc.
SDLbits is a very lightweight SDL wrapper for Java. This library was designed to be very small and simple. It does not use Swig, but goes directly from "native" Java definitions to the sdlbits C wrapper library to SDL or OpenGL (in C). All symbols are exposed as they would be in C, except the "SDL_" prefix has been removed, since all names are inside the SDL class. The SDL structures from C are translated to very simple Java classes, such as SDL.VideoInfo. Most fields are exposed as read-only "get" methods, but "set" methods for writable members are supported as well. These classes simply interface to the actual C data with a ByteBuffer "pointer".
FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
NeoTextureEdit is an easy to use graph-based procedural seamless texture editor. NeoTexture is the associated run-time generation library. Using continuous basis functions, it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high-quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.
POP-C++ is a comprehensive object-oriented system for developing applications in large distributed computing infrastructures such as Grid, P2P or Clouds. It consists of a programming suite (language, compiler) and a run-time system for running POP-C++ applications. The POP-C++ language is a minimal extension of C++ that implements the parallel object model with the integration of resource requirements into distributed objects. This extension is as close as possible to standard C++ so that programmers can easily learn POP-C++ and so that existing C++ libraries can be parallelized using POP-C++ without too much effort. The POP-C++ run-time is an object-oriented open design that aims at integrating different distributed computing tool kits into an infrastructure for executing requirement-driven object-oriented applications. It uses objects to serve objects: the system provides services for executing remote objects.