This is the full source release of the "equalize_it" C=64 music disk, scripted in TKS and powered by EQU, SidPlay2, SDL, libpng, zlib, and OpenGL. "Equalize it" is a nostalgic journey through 20 years of C=64 SID music featuring many well known SID composers like Jeff, Martin Galway, Rob Hubbard, Mitch'n'Dane, Reyn Ouwehand, Matt Gray, and many more.
Unicornscan is an information gathering and correlation engine. It was designed to provide an engine that is scalable, accurate, flexible, and efficient. Unicornscan is an attempt at a user-land distributed TCP/IP stack. It is intended to provide a researcher with a superior interface for introducing a stimulus into and measuring a response from a TCP/IP enabled device or network.
Bandwidth is primarily a memory bandwidth benchmark, but it can also measure network bandwidth. It measures the maximum memory bandwidth of each part of the memory system, including main memory, L1, L2, and L3 caches, framebuffer memory, and register-to-register. For many tests, it performs both sequential memory accesses as well as random memory accesses to provide a more real-world performance estimate. The tests support Linux (Intel), Windows/Cygwin, and Mac OS X. Its core routines are in assembly for x86 and x86-64 architectures with both SSE4 and AVX support. Bandwidth also includes automatic graphing of the results, stored to a BMP image file. The network bandwidth tests support Linux, Mac OS X, and Windows/Cygwin.
FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
libjpeg-turbo is a high-speed version of libjpeg for x86 and x86-64 processors. It uses SIMD instructions (MMX, SSE, SSE2) to accelerate baseline JPEG compression and decompression. libjpeg-turbo is generally 2-4 times as fast as the unmodified version of libjpeg. It also includes a wrapper library for the TurboJPEG API used by VirtualGL and TurboVNC. It was originally based on libjpeg/SIMD but has improved support for Mac OS X, 64-bit platforms, 32-bit and big endian pixel formats (RGBA/BGRA/ABGR/ARGB), accelerated Huffman encoding/decoding, and various other fixes.
Charm++ is a portable adaptive runtime system for parallel applications. Application developers create an object-based decomposition of the problem of interest, and the runtime system manages issues of communication, mapping, load balancing, fault tolerance, and more. Sequential code implementing the methods of these parallel objects is written in C++. Calls to libraries in C++, C, and Fortran are common and straightforward. Charm++ is portable across individual workstations, clusters, accelerators (Cell SPEs and GPUs), and supercomputers such as those sold by IBM (Blue Gene, POWER) and Cray (XT3/4/5/6). Applications based on Charm++ are used on at least 5 of the 20 most powerful computers in the world.
METAXPON ("Metachron" in Greek letters) is a small and fast audio DSP library for time-scale manipulation of 16-bit integer or 32-bit floating point stereo audio data streams. It employs a rigid phase-locked vocoder with dedicated transient detection and processing, and can work in real-time or non-real-time. Four editions are included - a portable edition and three x86 editions. The portable edition can be built with any ANSI C compiler and is OS- and architecture-independent. The three x86 editions are written in assembly using the FPU, 3DNow!, and SSE instruction sets, respectively, with automatic selection between them depending on the CPU capabilities. They can be compiled with MASM, JWASM, or NASM, producing libraries of object files in 8 formats.