white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
MIB Smithy SDK is a dynamic extension to Tcl/Tk (8.4+) that allows development of custom scripts for controlling SNMP agents, manipulating SMI definitions, doing conversions, and more. It is based on the core of Muonics' MIB Smithy, and the SDK supports SMIv1 and SMIv2, as well as SNMPv1/v2c/v3 with HMAC-SHA-96 and HMAC-MD5-96 authentication and DES/CBC and AES128/CFB privacy. It also provides complete read-write access to all elements of SMI/MIB Module definitions, unlike similar extensions that provide only read access to a limited subset. The SDK allows multiple discrete SMI databases and SNMP sessions, and provides all of the built-in validation and error recovery capabilites of the full product, without the visual MIB development environment.
EZ Reusable Objects (EZRO) is a Web application that can be used by non-technical staff to manage content as "objects." Content objects containing text, video, and audio can be shared, modified, and re-styled to appear via a traditional Web site, an on-line course, an innovative "Coach," or as a community of interest site. It is highly scalable and can be used for public Web sites, secure environments, and private intra/extranets.
tvpvrd is a PVR daemon for Linux that offers the ability to schedule and manage TV recordings using one or multiple installed analogue TV capture cards, e.g. Hauppauge. The daemon is interfaced either through its full command language via a provided command line shell or through a basic (built-in) Web interface provided by the built in micro Web server. The goal is to provide an advanced recording and transcoding (using ffmpeg) server without the need to configure databases or a complex GUI. The server is completely self-contained and uses an XML DB in plain text format to store future recordings.
Amun is a content management framework based on the PSX framework. The goal is to build a more federated and programmable Web. This is achieved by providing a RESTful API for managing and distributing the content in standard formats like JSON, XML, Atom, and RSS. It tries to support open standards like OAuth, OpenID, etc., and gives you the freedom to access the data of a Website in the way you like. It tries to enable easy communication from server to server, browser to server, and application to server.
metaf2xml can download, parse, and decode aviation routine weather reports (METAR, SPECI, SAO), aerodrome forecasts (TAF), synoptic observations (SYNOP), and BUOY observations, and store the data as XML. XSLT style sheets convert it to plain language, as HTML or text. Current weather data from NOAA and other sources can be fetched and displayed.
BlindTux is a musical quiz game. The goal is to identify the artist, title, or year of a song by choosing an answer from among 4. The maximum number of players is 4. For now, it is played with the keyboard, but soon players will be able to choose with controls they want: keyboard, gamepad, or maybe buzzer.
Ell is a library to write EBNF grammars as C++ code for quick development of LL(n) parsers or similar applications. It is not a tool to generate parsers (like ANTLR): the grammar you write is directly embedded into your C++ code. The core library is very light (less than 2000 lines of headers) and written in generation templates to achieve the fastest execution. The service provided by Ell is very similar to what Boost Spirit provides, but with a simpler object model, and without the need of the Boost library (it only depends on STL).