Pybik is an interactive, graphical, single player puzzle about the cube invented by Ernő Rubik. Besides the cube, the program can handle towers and bricks (non-cubic puzzles). Pybik also has solvers, pretty patterns, and a collection of various moves. The cube can be manipulated with the mouse or keyboard. You can change the colors or images on the faces of the cube.
GCompris is an educational software suite with numerous activities for children aged 2 to 10. Some of the activities are game-orientated, but nonetheless still educational. These include computer discovery (keyboard, mouse, different mouse gestures), algebra (table memory, enumeration, double entry table, mirror image), science (the canal lock, the water cycle, the submarine, electric simulation), geography (place the country on the map), games (chess, memory, connect 4, oware, sudoku), reading practice, and others (learn to tell time, puzzles of famous paintings, vector drawing, cartoon making, etc.). It currently offers in excess of 100 activities, and more are being developed.
Berusky is a logic game that is based on an ancient puzzle named Sokoban. The old idea of moving boxes in a maze has been expanded with new logic items such as explosives, stones, special gates, and so on. In addition, up to five bugs can cooperate and be controlled by the player.
3Doku brings the traditional Sudoku game to the third dimension. In a 9x9x9 cube, 27 Sudoku schemas intersect one another along the three axis. Every 9x9 bi-dimensional schema must be solved, keeping in mind that every single cell belongs to the selected schema and also to the other two placed on the orthogonal planes. With 4 difficulty levels and 4 initial values distributions, you can customize your game and have every time a new exciting challenge to solve.
Asymptopia Crossword Builder (Math/Text) is an application that runs in any modern Web browser, but does not require an Internet connection (if it is installed locally). The application was designed to allow teachers to quickly produce well-designed, challenging activities. The application features a configuration panel where the user can either enter their own word-hint pairs, or generate math-crossword problems via a single button. The math functionality generates word:hint pairs like: "four:7/x-3/8=11/8", where the hint corresponds to the problem, and the student would write the letters "four" in the corresponding boxes of the puzzle.