Spring is a lightweight Java/J2EE application framework based on code published in "Expert One-on-One J2EE Design and Development" by Rod Johnson. It includes powerful JavaBeans-based configuration management applying Inversion-of-Control principles, a generic abstraction layer for transaction management allowing for pluggable transaction managers, a JDBC abstraction layer, integration with Hibernate, JDO, Apache OJB, and iBATIS SQL Maps, AOP functionality, and a flexible MVC Web application framework with multiple view technologies. There is also a .NET port available.
ogEditor is a Web-based WYSIWYG HTML editor with a built-in file manager. It features a Tag Selector which lets you view and edit a tag's attributes and internal styles while working in the Design view of an HTML page. Tag Selector displays the entire chain of tags which apply to the current selection or to the cursor position. When any of the tags is selected, its corresponding element will be highlighted in the Design view, and the selected element's attributes and internal styles are also displayed and can be edited in the Property editor window.
Zyan Drench is a simple yet very entertaining game developed using the Zyan Communication Framework. The Game board is a random picture of size 15x15. Start from the top-left corner of the board. Select a new color for the top-left pixel, and all adjacent pixels of the same color will be painted over with the new color. The goal is to drench the whole board with your own color. Zyan Drench has several modes: play against Android phone (with adjustable skill level), play solo (classic single-player mode), and network game. It is completely ad-free and open source.
OpenHacha is an implementation of the proprietary, Windows-only program Hacha. It is based on the libhacha2 library, a C# implementation of the Hacha program feature set developed by the Dalle project. It aims to provide a graphical frontend and a text console client to manage and create Hacha files. It is developed under the MONO:: platform.
System# is a .NET library intended for the description of real-time embedded systems. It comes with a built-in simulator kernel and a code transformation engine that converts a design into synthesizable VHDL. The main focus is currently the development of FPGA designs. System# not only supports register-transfer-level (RTL) descriptions whose translation to VHDL is straightforward, but is also capable of converting clocked threads with wait statements to a synthesizable VHDL state machine. Furthermore, System# introduces synthesizable transaction-level modeling features. From a technological point of view, it uses reflection and assembly code (CIL) decompilation to reconstruct an abstract syntax tree (AST) from the system design. The AST conforms to SysDOM, a document object model for describing component-based reactive systems. An unparsing stage converts the AST to VHDL. The decompilation process can be instrumented in various ways by attribute-based programming. Furthermore, transformations of the AST itself are possible. This enables implementation of advanced features such as converting clocked threads to finite state machines.