Legends is a fast-paced first-person-perspective online multiplayer game. It is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes. The addition of a jetpack adds a new dimension to mobility.
Excalibur: Morgana's Revenge (EMR) is a first-person shooter game with an epic and in-depth story line. The player travels through time in the Jurassic period, Camelot period, and into the future to chase down Morgana. Using the Aleph One engine, EMR creates an amazing new world, making it an entirely fun and unique gaming experience.
MyMahj is a relaxing solitaire Mahjong game in 2D and 3D. The purpose of the game is to clear the screen of tiles by clicking on two identical tiles (or two seasons or flowers). Only exposed tiles can be removed at any given moment. A tile is exposed if there is no tile over it, and if there is empty space on its left or right side.
BoxWorld is a puzzle game where the player has to place boxes over special places in order to gain energy to teleport to the next level. The boxes can only be pushed, not pulled, thus requiring ordering of the boxes with caution. If the boxes are put into positions that prevent further movement, the player can start the level over, but loses a life by doing so. There are no time limits, so the player can relax and think before acting. The game features nice graphics, enjoyable music, and 525 increasingly difficult levels. The player must come up with more complex strategies on the later levels, with many more pushes and special tricks in order to place the boxes in corners or long corridors. Sometimes most of the boxes are already placed in the appropriate area, but the player has to replace all the boxes just to be able to move another box and arrange it where it belongs.
spriteconv stitches several individual still images into a single image with all the components side by side, arranged into a specified number of rows and columns. Such output images are typically used in 2D video games to realize the various states of animation for a particular graphical element, known as a "sprite".