mobileTV is a clone of the PC/Amiga game "Mad TV". The objective of the game is to manage a TV station. Scheduling the daily program includes placing movies and commercials. An hourly newscast also requires attention, as viewers want to see the latest, most interesting (and most expensive) stories. The player can produce shows, movies, and series. mobileTV should run on most recent mobile phones.
The Volleyball Manager supports the planning, management, and documentation of volleyball tournaments and leagues. An automatic scheduler generates an optimized schedule, which can be freely modified. The projector and terminal module offer more transparency for participants and visitors of tournaments.
AsItHappens is a real-time network statistics collector and grapher. It collects data from devices over a network via ICMP and SNMP and displays them on a graph, optionally storing collected data in a database for later retrieval. Collection types include network response, bandwidth usage, processor usage, memory usage, Cisco NBAR, and Cisco NetFlow. AsItHappens polls data in regular intervals, which can be in the order of milliseconds, to give immediate feedback on network performance, and it can also graph flow information from packet capture files. AsItHappens includes the Self Defending Network, a horizontal shoot-em-up based on collected graph data.
webDiplomacy (previously phpDiplomacy) is a Web implementation of a popular turn based strategy game in which you battle to control Europe. It is not a game of luck: to win you must be diplomatic and strategic, forming and breaking allegiances and bargains with your friends and enemies. It features an interface intuitive and simple enough that seasoned Diplomacy pros and complete newcomers can play alongside each other.
Asymptopia Crossword Builder (Math/Text) is an application that runs in any modern Web browser, but does not require an Internet connection (if it is installed locally). The application was designed to allow teachers to quickly produce well-designed, challenging activities. The application features a configuration panel where the user can either enter their own word-hint pairs, or generate math-crossword problems via a single button. The math functionality generates word:hint pairs like: "four:7/x-3/8=11/8", where the hint corresponds to the problem, and the student would write the letters "four" in the corresponding boxes of the puzzle.