Naev is a 2D space trading and combat game, in a similar vein as Escape Velocity. Naev is played from a top-down perspective, featuring fast-paced combat, many ships, a large variety of equipment, and a large galaxy to explore. The game is highly open-ended, letting you proceed at your own pace.
CorsixTH is a clone of Theme Hospital. As computers evolve, we risk losing some classic games. Bullfrog's Theme Hospital, published in 1997, is a classic simulation game, but getting it to run natively on modern operating systems is getting progressively harder. CorsixTH aims to reimplement the game engine of Theme Hospital, and to be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the project will serve as a base from which extensions to the original game can be made.
FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility. The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For advanced users, FCEUX offers tools for debugging, ROM-hacking, map making, tool-assisted movies, and Lua scripting. FCEUX is an evolution of the FCE Ultra emulator. FCEUX merges elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.
I is a programming language that was designed to be efficient to write and run. The system incorporates many major libraries, allowing the creation of major projects such as Aciqra. It is an interpreted language and supports CGI scripting through the use of the CGI for Aciv/I extension.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.
Scrupp is a 2D engine that uses OpenGL for hardware-accelerated visualization. All of its functionality is exported to the Lua programming language. Using Scrupp means writing Lua scripts. It features support for movies and networking and enables run-time image creation using Cairo.