BOH is a unique retro-flavoured puzzle-riddled maze game. The player moves in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes. New missions and themes can be added anytime, and you can even create your own.
Cretan Hubris is an infinite maze escape game set in ancient Greece. As the master architect Daedalus, having just completed the Labyrinth, you must now escape your creation while staying ahead of a deadly energy wave sent by petty and jealous gods. Features include customizable controls, joystick support, and sound effects.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.
Punto is a tool for plotting particles. It reads particle data from a file and displays them in a window in several ways, like dots, circles, squares, and spheres. It can also plot vectorial fields. The output can be in one, two, or three dimensions. It is possible to zoom in and out, rotate in three dimensions, draw periodic images, and more. It can produce animations easily from your data files.
The Grind is a simple game about avoiding responsibility at work. The goal is to acquire as little work (as few "to-dos") as possible throughout your 9-5 workday. Wander around the cubicles and hide from the men in suits - if they're coming your way, that means they want to give you work! Use the arrow keys to move, space to start, and escape to exit.