49 projects tagged "English"
ZedLog is a robust cross-platform input logging tool (A.K.A., a key logger). It is based on a flexible data logging system which makes it easy to get the required data. It features logging of all keyboard and mouse events, a replay simulation tool, logging to a file, and hiding in the background.
Knotter is a highly configurable interlace designer. Interlace patterns are a kind of design historically used as a decorations in many places and by different cultures (some examples are Celtic knotworks and Islamic interlaces). Knotter aims to allow its user to design such patterns in an intuitive way and to provide easy ways to integrate the result into external general-purpose graphic software. For this purpose, designs created within Knotter can be saved in a custom human-readable format and exported as Scalable Vector Graphics and in a wide number of raster image formats.
jCombo is a JavaScript + PHP hybrid framework which allows you to easily build powerful, dynamic, data-driven Web applications. It doesn't require special skills to use, as it combines the best existing technologies into one convenient package. Among many other features, jCombo lets you call PHP class methods (server side) directly from JavaScript (either synchronously or asynchronously), while automating all necessary AJAX requests.
Retina App Tab Bar Icons collection will help iPhone and iPad application developers get their GUIs in order. The icons from this library can be used in navigation, tab bars, and toolbars, as they specifically meet the icon guidelines for iOS applications. Technically, there are 499 unique app icons created in matching style in AI, SVG, PNG, and PSD formats, with black and white versions, in sizes of 20x20, 30x30, 40x40, and 60x60 pixels.
Cacophony is a tool for creating and viewing interactive videos, especially music videos, using HTML5 video and canvas elements and Javascript. Interactive elements include visuals/story adapting in response to user input as text, mouse movement, drawings, and choices (choose-your-own-adventure). Input from the viewer can affect the subsequent video, and also be sent to a server for integration with other Web applications (social networking, sharing, and geotagging), which is possible because effects are rendered on-the-fly in the browser, not pre-rendered like traditional video. Input can also come from external sources (RSS and JSON), so you can integrate external data, or previously generated data, back into subsequent views of the video.
CaptureMock provides capture-replay mocking for Python, on the command line and with client-server communication. CaptureMock's approach is a so-called capture-replay approach. This means that when you 'record' your mock, CaptureMock will observe the interaction between your code and the subsystem you are mocking out, and record it in a text file in its own format. When you then run your test in 'replay mode', CaptureMock can play the role of the subsystem in question, and the real subsystem does not need to even be installed. You can then choose, each time you run your tests, whether you wish to have the real subsystems present and verify/recreate the captured mocks, or to rely on the mocks captured by a previous run. If you are running in 'replay mode' and CaptureMock does not receive the same calls as previously, it will fail the test, and suggest that you may want to recreate the mocks in record mode.
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