LifeV is a finite element (FE) library providing implementations of state of the art mathematical and numerical methods. It serves both as a research and production library. It has already been used in medical and industrial contexts to simulate fluid structure interaction and mass transport. LifeV is the joint collaboration between four institutions: École Polytechnique Fédérale de Lausanne (CMCS) in Switzerland, Politecnico di Milano (MOX) in Italy, INRIA (REO, ESTIME) in France, and Emory University (Sc. Comp) in the U.S.A.
Erasm++, the Embedded Runtime Assembler in C++, is an Embedded Domain Specific Language (EDSL) in C++ for runtime code generation on Intel 64/IA-32 architectures. It supports complete compile-time syntax checking, and its code generators run very quickly because necessary data are computed statically. Also included are GenericDsm, a fast and generic instruction decoder library which supports "pattern matching" against the decoded instructions, and MetaPrelude, a Haskell-like lazy metaprogramming library that helps implementing EDSLs in C++.
The OODBMS/DBMS ODABA is an terminology-oriented database management system (TODBMS) on a high conceptual level. This is an extension of the ODBMS concept according to ODMG 3. It provides a number of enhanced features based on natural language analysis. Beside the database kernel, a number of tools are provided for database design, documentation, and fast development. ODABA provides a powerful interface (C++, .NET) and an ODABA Script Interface (OSI), a C++/JAVA like scripting language, which provides easy access to the database.
mtCellEdit is a lightweight spreadsheet program. Its main goal is to provide facilities for simple day-to-day tasks using a minimal graphical user interface. It uses TSV based file formats to ensure that archived data is always accessible to other programs, regardless of operating system, both now and in the future. These "other programs" might be spreadsheet programs, text editors, command line tools, or custom built programs. It is written from scratch and provides all of its core facilities via a library, so any C program can access its API.
Configurator is a configuration file parser. It allows you to use arbitrary nesting of sections. The user can define an option's default value, necessity, and semantic check. It supports single-line and multi-line comments (in C++ style). It provides common checks of options and sections, like duplication, incorrection, etc. It uses only Boost C++ libraries and ISO C++. It is header-only (does not require building) and very easy to use.
The Particle System API allows C++ application developers to easily include dynamic simulations of groups of moving objects. The API is much lighter weight than a full physics engine. It is especially useful for eye candy in games and screen savers, but is also used in off-line animation software. With the Particle System API you create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), and Bounce(). You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.
Open Basic (OB) is an implementation of the BASIC programming language. It is intended to for embedding into user applications as a scripting language. User-defined functions can be written in C/C++, assembler, or other languages and can be activated from BASIC programs, receive parameters of different types, return their results.
C++ command line parameters parser (CLPP) is a command line parameter parser with callback functions and, if necessary, type/semantic checking of values of input parameters. It uses only Boost C++ libraries and ISO C++. It is header-only (no need to build it) and very simple to use.