The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
The Linked Media Framework is an easy-to-set-up server application that bundles central Semantic Web technologies to offer advanced services. The Linked Media Framework consists of LMF Core and LMF Modules. The core component of the Linked Media Framework is a Linked Data Server that allows you to expose data following the Linked Data Principles. The Linked Data Server implemented as part of the LMF goes beyond the Linked Data principles by extending them with Linked Data Updates and by integrating management of metadata and content and making both accessible in a uniform way. Its extensions are described in more detail in LinkedMediaPrinciples. In addition to the Linked Data Server, the LMF Core also offers a highly configurable Semantic Search service and a SPARQL endpoint. Setting up and using the Semantic Search component is described in SemanticSearch. Accessing the SPARQL endpoint is described in SPARQLEndpoint. Whereas the extension of the Linked Data principles is already conceptually well-described, work is proceeding on a proper specification and extension of Semantic Search and SPARQL endpoint for Linked Data servers.