JSimLife is an advanced biological life simulation. In JSimLife, every life form is a cell. Every cell is a Sprite and it has a Brain and a Dna object. Every Cell's aspects are stored in a Dna (Dna is a Vector of parameters). Cells are able to reproduce themselves using methods provides by the Dna class. The user can change the Simulation Parameter, create new DNA, create new types of cells, and save or load simulations and DNA.
Chips is a Python library for designing hardware devices that provides a high-level device modelling language. Native simulations integrate with Python so you can use Python extension modules such as Scipy, Numpy, Matplotlib, and PIL to provide a rich verification environment. Device models can be automatically translated into synthesizable VHDL, and highly optimized soft-processors are generated for an efficient implementation. A plugin mechanism is provided so that additional code generators can be added. C++ and Graphviz plugins are provided. Existing VHDL IP can be imported, and seamless co-simulation of C++ and VHDL outputs is is supported.
NetCrack is cluster software developed to distribute a hashing algorithm's cracking process work using a brute force attack. Currently, it only supports the two most commonly used hashing algorithms: MD5 and SHA-1. Support is included for MySQL, safe mode, and others. It works like a client/server application, where the server is unique for each cluster network and its job is to distribute the cracking process work, coordinate the nodes, and prevent connections and data integrity errors.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
The Linked Media Framework is an easy-to-set-up server application that bundles central Semantic Web technologies to offer advanced services. The Linked Media Framework consists of LMF Core and LMF Modules. The core component of the Linked Media Framework is a Linked Data Server that allows you to expose data following the Linked Data Principles. The Linked Data Server implemented as part of the LMF goes beyond the Linked Data principles by extending them with Linked Data Updates and by integrating management of metadata and content and making both accessible in a uniform way. Its extensions are described in more detail in LinkedMediaPrinciples. In addition to the Linked Data Server, the LMF Core also offers a highly configurable Semantic Search service and a SPARQL endpoint. Setting up and using the Semantic Search component is described in SemanticSearch. Accessing the SPARQL endpoint is described in SPARQLEndpoint. Whereas the extension of the Linked Data principles is already conceptually well-described, work is proceeding on a proper specification and extension of Semantic Search and SPARQL endpoint for Linked Data servers.
rConfig is a network device configuration management utility for network engineers to take frequent configuration snapshots of their network devices. It lets you choose which commands you want to run against your devices. Simply configure rConfig with the list of commands you wish to apply to a category of devices, and add devices to the category. Create a scheduled task, and rConfig will do the rest.