Arno's IPTABLES Firewall Script is a secure stateful firewall for both single and multi-homed machines. It supports NAT and SNAT, port forwarding, ADSL ethernet modems with both static and dynamically assigned IPs, MAC address filtering, stealth port scan detection, DMZ support, protection against SYN/ICMP flooding, experimental IPv6 support, multi-interface/aliased-IP support, and extensive user definable logging with rate limiting to prevent log flooding. It has plugin support to add extra features (like SSH Brute Force protection and (Racoon) IPSEC support). It is easy to configure and highly customizable. A filter script that makes your firewall log more readable is also included.
Internet DJ console is a graphical shoutcast/icecast client that runs under GTK+ and the JACK audio connection kit. In short, it's an Internet radio app for making a live radio show or podcast. Features include two main media players with a crossfader, a jingle player, microphone signal processing (compressor and noise gate), IRC track announcements with X-Chat, an automatic stream shut-off timer, MP3 or Ogg streaming and recording at various bit rates, aux input for connecting external JACK aware applications, and audio level meters.
KAlarm lets you schedule personal messages to display, audio files to play, commands to execute, or emails to send. Among its options, it allows you to choose the message font and color, recurrence schedule, whether to display an advance reminder, whether to speak the message or play a sound when it is displayed, and whether to cancel the alarm if it can't be triggered on time (e.g. if you are logged out at the time). As well as using the graphical interface to configure alarms, you can use the command line, and there is a D-Bus/DCOP interface for other applications.
JSimLife is an advanced biological life simulation. In JSimLife, every life form is a cell. Every cell is a Sprite and it has a Brain and a Dna object. Every Cell's aspects are stored in a Dna (Dna is a Vector of parameters). Cells are able to reproduce themselves using methods provides by the Dna class. The user can change the Simulation Parameter, create new DNA, create new types of cells, and save or load simulations and DNA.
Chips is a Python library for designing hardware devices that provides a high-level device modelling language. Native simulations integrate with Python so you can use Python extension modules such as Scipy, Numpy, Matplotlib, and PIL to provide a rich verification environment. Device models can be automatically translated into synthesizable VHDL, and highly optimized soft-processors are generated for an efficient implementation. A plugin mechanism is provided so that additional code generators can be added. C++ and Graphviz plugins are provided. Existing VHDL IP can be imported, and seamless co-simulation of C++ and VHDL outputs is is supported.
DIFFUSE enables FreeBSD's IPFW firewall subsystem to classify IP traffic based on statistical traffic properties. With DIFFUSE, IPFW computes statistics (such as packet lengths or inter-packet time intervals) for observed flows, and uses ML (machine learning) techniques to assign flows into classes. In addition to traditional packet inspection rules, IPFW rules may now also be expressed in terms of traffic statistics or classes identified by ML classification. This can be helpful when direct packet inspection is problematic (perhaps for administrative reasons, or because port numbers do not reliably identify classes of applications). DIFFUSE also enables one instance of IPFW to send flow information and classes to other IPFW instances, which then can act on such traffic (e.g. to prioritize, accept, or deny) according to its class. This allows for distributed architectures, where classification at one location in your network is used to control firewalling or rate-shaping actions at other locations.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
The Linked Media Framework is an easy-to-set-up server application that bundles central Semantic Web technologies to offer advanced services. The Linked Media Framework consists of LMF Core and LMF Modules. The core component of the Linked Media Framework is a Linked Data Server that allows you to expose data following the Linked Data Principles. The Linked Data Server implemented as part of the LMF goes beyond the Linked Data principles by extending them with Linked Data Updates and by integrating management of metadata and content and making both accessible in a uniform way. Its extensions are described in more detail in LinkedMediaPrinciples. In addition to the Linked Data Server, the LMF Core also offers a highly configurable Semantic Search service and a SPARQL endpoint. Setting up and using the Semantic Search component is described in SemanticSearch. Accessing the SPARQL endpoint is described in SPARQLEndpoint. Whereas the extension of the Linked Data principles is already conceptually well-described, work is proceeding on a proper specification and extension of Semantic Search and SPARQL endpoint for Linked Data servers.