cw is a non-intrusive real-time ANSI color wrapper for common Unix-based commands. It is designed to simulate the environment of the commands being executed, so that if a person types 'du', 'df', 'ping', etc. in their shell it will automatically color the output in real-time according to a definition file containing the color format desired. It has support for wildcard match coloring, tokenized coloring, headers/footers, case scenario coloring, command-line- dependent definition coloring, and includes over 50 pre- made definition files.
The PushButton Engine is a Flash game engine and framework that's designed for a new generation of games. It makes it easy to bring together great existing libraries and components for building Flash games and makes it possible to spend less time on code and more time on building fun games.
SGX Engine Core contains the basic functionality which underpins SGX, a 3D graphics engine from Steven Goodwin. It is based around a series of null drivers and loosely-coupled modules to facilitate an infinitely upgradable engine. It is primarily suited to games and digital TV backdrops.
allmon is a generic system for collecting and storing various runtime metrics collections used for system performance, health, quality, and availability monitoring purposes. The system also provides a set of data-mining algorithms useful for further performance analysis. Allmon is designed to harvest different metrics values coming from many areas of monitoring infrastructure. The collected data are based on quantitative and qualitative performance and availability analysis. Allmon collaborates with other analytical tools for OLAP multidimensional analysis and data mining processing. The tool can be used for production as well as for development (profiling) and QA (load testing) purposes.
Scrupp is a 2D engine that uses OpenGL for hardware-accelerated visualization. All of its functionality is exported to the Lua programming language. Using Scrupp means writing Lua scripts. It features support for movies and networking and enables run-time image creation using Cairo.
Syncless is an experimental, lightweight, non-blocking (asynchronous) client and server socket network communication library implemented in Stackless Python 2.6. It contains an asynchronous DNS resolver (using dnspython) and an HTTP server capable of serving WSGI applications. It aims to be a coroutine-based alternative of event-driven networking engines (such as Twisted and FriendFeed's Tornado). It is already about that fast, but it has fewer features and is less stable now.
The Ex-Crawler Project is divided into three subprojects. The main part is the Ex-Crawler daemon server, a highly configurable and flexible Web crawler written in Java. It comes with its own socket server, with which you can manage the server, users, distributed grid/volunteer computing, and much more. Crawled information is stored in a database (Currently MySQL, PostgreSQL, and MSSQL are supported). The second part is a graphical (Java Swing) distributed grid/volunteer computing client, including user computer state detection, based on JADIF Project. The Web search engine is written in PHP. It comes with a Content Management System, user language detection and multi-language support, and templates using Smarty, including an application framework that is partly forked from Joomla 1.5, so that Joomla components can be adapted quickly.