DirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine. The patches include many experimental and beta features that have not yet made it into the stable Wine source tree. The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
ResCafé is a Swing-based Java utility for reading and extracting resources such as ICONs and MENUs from the Resource Forks of Macintosh files. In particular, it allows Linux users to use nifty Mac-only icons with their favorite desktop, e.g., KDE. It is somewhat similar to ResEdit on MacOS except that it is not an editor; it operates on files in a read-only fashion. The various resource types are parsed by auto-detected plugin handler classes.
SIDPlayer is a replayer program for C64 music (SID tunes), running under BeOS and Unix. You can think of it as being a stripped-down C64 emulator that only emulates the CPU and the sound chip of the C64. SIDPlayer can be used as a stand-alone player or, under BeOS, as a plug-in for CL-Amp and SoundPlay.
TinySID is a very small SID player. Current features include 99% 6510 CPU emulation and fat 6581 SID emulation including filters (which sound different to other players). It has nothing to do with other projects such as SIDPlay, and the 6510/6581 emulation is based on routines by Tammo Hinrichs that have been further developed.
Wine is an implementation of the Windows API on top of X and Unix. It does not require Microsoft Windows, but can use native Windows DLLs if they are available. It provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes.
c64img is a PHP script that converts an image (JPEG, PNG, or GIF) to an image that can be shown on a Commodore 64 (FLI style). It searches for the best possible colors in the 160x200 (X-doubled) resolution, and uses a simple dithering method to distribute errors. It outputs a 640x200 image consisting of the resampled original on the left and the dithered C64 image on the right.
Js2mouse converts joystick events into mouse events, so the user can use his joystick/gamepad as a pointer instead of the mouse. It works with any kind of joystick (analogic or digital) and with any kind of program (XFree86, GPM, etc.). The user does not need to be root. It can emulate PS/2 and IMPS/2 protocols, and joystick keys can be assigned. Documentation is included.