Mettā is an OS for mobile, multimedia, and social applications. Mettā's purpose is to be easily deployable over a range of mobile and home devices, without tedious setup procedures, while allowing people to communicate easily in a very ambient way and express themselves freely by creating, modifying, and publishing text, audio, and video information in a simple way. Mettā's flexibility comes from transparent resource manipulation and transparently distributing computing tasks between nodes on the network, while maintaining data integrity and privacy.
SquidTL allows proxy administrators to manage proxy users: define how much time users can spend on a specific Web site, block sites, limit total time users can spend on the Web daily, and watch users' activity. For example, you can limit the use of Facebook or other social networks with per-user rules or IP. It has a small memory footprint and very fast execution. Management can be done with a smart Web-based administration GUI.
Self-Adjusting Top Tree Implementation maintains a forest that changes over time through edge insertions and deletions. This implementation focuses on the simplified Top Tree interface, which allows you to solve a number of interesting graph problems like finding common ancestors, the heaviest edge, maintaining the diameter, center, or median and other (mostly network flow) problems. Using Top Tree interfaces, all outline problems can be solved in a clean declarative way. This implementation uses adapting ST-trees as the underlying data structure, achieving O(log n) time per expose(v,w) operation. There is also a demo that shows an easy way to integrate the toptree library and the host application.
LIME is a dynamic programming language with a LISP-like syntax. It features partial function application, eager and lazy evaluation, call-by-value and call-by-reference, macros, reading/writing LIME code as data, a standard library including infinite streams, and an interactive mode with auto-indentation.
Gravity animates HTML page elements using the laws of physics. It uses the Box2DWeb library to animate given page elements so they move, rotate, and collide. The gravity acceleration and direction are configurable. Given callback functions may be invoked when objects collide. Objects' speed and rotation may be affected when the user drags them using the mouse pointer. Each page element can be made static or animated. Animated page elements may include the respective children elements. The elements' friction and density properties can also be configured.