Adime is a library for constructing Allegro GUI dialogs in a way similar to scanf(), using a format string. Other features include a (customizable) 3d look and feel, 3d versions of some of Allegro's GUI procs, complete help in many formats (HTML, txt, chm, texinfo, man, devhelp, and RTF), and four example programs. Adime can currently be compiled on Linux, Windows/MinGW32, Windows/Borland C++, Windows/MSVC, DOS/DJGPP, DOS/Watcom, Apple MacOS X, and QNX.
The BoardGame tool is a front end for programming custom boardgames. It features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games. Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game. The same back-end language can be used easily for simple or complex AI implementations.
BFM (Brutal Filemanager) is a mixture between a filemanager and a 3D shoot-'em-up game. In fact, you can't really manage the files yet, just shoot them up. Be carefull when using BFM! Some weapons, such as the shotgun, have spread. So files you didn't really aim at might get ... wasted. Start BFM with the '-s' for safemode and your files shall stay unhurt. It is written in Java and uses the Java3D API.