Journal is software for developing and publishing journals on the Web. It combines Java, Spring 3, Lucene, and Ehcache into an elegant solution for Web content management. The presentation is modern and CSS-based, and uses a responsive approach to layout. Resize your browser window and watch the layout adapt.
Symbiose is a WebOS, a Web desktop which is accessible from any Web browser. It works like Linux, using the same filetree, UI management, software update system, and commands (ls, cd, etc.). It offers file management (sending/downloading, basic operations, copy-and-paste, drag-and-drop, etc.), a text editor with syntax highlighting and automatic indentation, a music and video player, a word processor, an archive manager, management of system parameters (such as appearance, users, quotas, interfaces, and software sources), a software center, an updates manager similar to apt-get, FTP server, DropBox, and Google Drive mounting (with integration of these services in Symbiose storage), and more.
Atmail is a fully-featured email server and Webmail client, allowing users to send and receive email via a Web browser or mobile device. It has full support for IMAP mailboxes, and an optional email-server mode that uses EXIM as the MTA. Features include a scheduler, MySQL backend support, spell-check, address book, calendar user preferences, multiple accounts, SpamAssassin support, migration scripts from other mail servers, a customizable interface, an attractive AJAX interface, an optional group sharing Calendar/Addressbook, and an Outlook plugin to sync Contacts/Tasks/Calendar data between a Desktop, Mobile, and Webmail client or other email users.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.