The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.
Agnos is a cross-language, cross-platform, lightweight RPC framework with support for passing objects by value or by reference. Agnos is meant to allow programs written in different languages to easily interoperate, by providing the needed bindings (glue-code) and hiding all the details from the programmer. The project essentially serves the same purpose as existing technologies like SOAP, WSDL, CORBA, and others, but takes a minimalistic approach to the issue at hand. Unlike the aforementioned technologies, which tend to require integration with Web servers, using verbose XML-based protocols on top of textual transports (HTTP), often also requiring complex topologies (such as name servers for registering objects, etc.). Agnos is designed to be simple, efficient, and straightforward, allowing for direct communication between two ends using a compact binary protocol.