Analog PHP is a short and simple logging package for PHP 5.3+ based around the idea of using closures for configurability and extensibility. It functions as a static class, but you can completely control the handling of log messages through closures (aka anonymous functions), and it also comes with a dozen pre-written handlers. It is well-documented, with examples for each type of log handler, and ultra-concise. The core is literally only 43 lines of clear, non-obfuscated code, and the whole is only a fraction of the size of comparable packages (for example, 293 total lines vs 1021 for Monolog).
Beneath A Binary Sky is an engine that simulates a world in which robots controlled by programs can live, work, fight, and even bear new children. The long-term goal of the project is to create a fully configurable engine that can simulates any kind of world, from simple to complex ones with many rules and events.
AstroStack is an easy-to-use astronomical imaging and processing tool geared towards the use of inexpensive webcam CCDs. It provides a very tunable environment to produce the best quality images. It supports the following features: tunable webcam sampling; image stacking (averaging, additive etc.); pre and post-capture gamma (brightness) and contrast correction; dark-shot CCD calibration (subtractive); and an internal 16-bit grey-scale format for optimal resolution.
Statmetrics is a software application providing an interactive environment for computational finance. It combines innovative quantitative finance technologies with traditional technical and econometric analysis methods. Statmetrics can be used in diverse fields to perform econometric analysis, technical analysis, risk management, portfolio management, and asset allocation.
The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.