ErlyMUD is a rather minimalistic MUD server, written in Erlang and making use of the excellent OTP libraries. The aim is to have solid support for exploration and roleplaying, within a highly fault-tolerant environment where system crashes or reboots are more of an exotic curiosity than a commonplace thing.
FEST JavaFX Compiler Maven Plug-in is a Maven plug-in for compiling JavaFX sources. It compiles JavaFX source and test files. It does not require the JavaFX distribution to be in a Maven repository (since, according to its license, only Oracle can distribute JavaFX). It does not require you to list all JavaFX libraries as dependencies in your pom.xml.
FlickrDownload is a program that runs from the command that allows you to download all of your photos and the associated metadata from Flickr. The metadata is stored in an XML file and HTML files are generated so that you have a fully-functioning static copy of your Flickr account on your local computer. All data is stored in an open format for the long-term preservation of your data.
JSimLife is an advanced biological life simulation. In JSimLife, every life form is a cell. Every cell is a Sprite and it has a Brain and a Dna object. Every Cell's aspects are stored in a Dna (Dna is a Vector of parameters). Cells are able to reproduce themselves using methods provides by the Dna class. The user can change the Simulation Parameter, create new DNA, create new types of cells, and save or load simulations and DNA.
Joker the IRC bot is a PHP class designed for quick and easy IRC bot construction. This base class contains methods that can be executed from your plugins. It has built-in flood protection, timers, and a powerful plugin system that allows you to reload plugin classes on-the-fly, without restarting the PHP console or disconnecting from the network.
The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.