Open Object Rexx is an object-oriented scripting language. The language is designed for "non-programmer" type users, so it is easy to learn and easy to use, and provides an excellent vehicle to enter the world of object-oriented programming without much effort. It extends the procedural way of programming with object-oriented features that allow you to gradually change your programming style as you learn more about objects.
The Spoofax Editor is a basic, context-aware editor for the Stratego term rewriting language, built for the Eclipse tools framework. It offers editing aids such as syntax highlighting, source outlines, and content assistance for Stratego constructors, rules, and strategies. It also syntax highlights SDF syntax definitions.
Klorofil provides platform for desktop GUI and Web application development based on PHP 5. It includes the gambArt desktop GUI framework, the semok MVC Web application framework, a collection of classes, Televoke distributed computing, a database abstraction layer, and a byte compiler.
The Discrete Event Calculus Reasoner allows a programmer to add common-sense reasoning capabilities to programs. It supports deduction/temporal projection, abduction/planning, postdiction, and model finding. It allows default reasoning about action, change, space, and mental states. It is based on the event calculus, a comprehensive and highly usable logic-based formalism. It helps applications understand the world, make inferences, adapt to unexpected situations, and be more flexible.
readline C++ wrapper simplifies usage of the readline and history libraries for C++ programmers. Not all of the readline features are wrapped; however, the most often used are covered, including: editing the input line based on the user preferences; command history; saving/loading the command history to/from specified files; custom completers via standard containers; and binding keys to boost::function calls.
MoMELib is a library for development of J2ME applications. It offers the ability to execute commands in threads separate from the AMS callback thread, issue command events programmatically, associate keys (game actions) or sequences of keys and/or game actions with commands, simplify definition and enhance usage of commands, use any complimentary arguments with commands, and more.