SableCC is a parser generator that generates fully featured object-oriented frameworks for building compilers, interpreters, and other text parsers. In particular, generated frameworks include intuitive strictly-typed abstract syntax trees and tree walkers. SableCC also keeps a clean separation between machine-generated code and user-written code, which leads to a shorter development cycle.
SynApp2 is a development tool that generates database-backed Web applications by processing your MySQL or Oracle schema definition and producing the Web pages used to manage your data. It does more than an admin tool or file manager by considering table relations as a cohesive whole that drives the generation of a complete application that smoothly integrates your entire database design, complete with PDF reports. It is open, compact, efficient, and compatible with the tools and technologies you’re using now.
Visual Paradigm for UML is a Unified Modeling Language (UML) design tool that supports all UML diagrams, SysML diagrams, and entity relationship diagrams. Visual Paradigm for UML provides extensive use case modeling features, including full function UML use case diagram, flow of events editor, use case/actor grid, and activity diagram generation. Visual Paradigm for UML produces system documentation in PDF, HTML, and MS Word formats. A developer can design system documentation with the template designer. A system analyst can estimate the consequences of changes with impact analysis diagrams, such as matrix and analysis diagram. Visual Paradigm for UML generates Java code.
JAL is a high level Pascal-like language for Microchip 8-bit PICmicros. It supports many variable types, built-in multiplication and division, CASE statements for flow control, and co-operative multi-tasking. An index is allowed in FOR loops, and variables are automatically placed on any page.
Post Scriptum is a programming language for preparing PostScript documents and programs. The language is procedural, and uses classical control structures (functions, loops, and conditional statements) and commonly known data types (numbers, arrays, strings, and dictionaries). Its syntax is simple, clear, and easy to learn. The compiler translates programs written in Post Scriptum directly to a PostScript file, which can be than executed by a PostScript interpreter (such as Ghostscript), printed, or used as a procset, driver, or library.
Neko is a high-level dynamically typed programming language. It can be used as an embedded scripting language. It has been designed to provide a common runtime for several different languages. Learning and using Neko is very easy. You can easily extend the language with C libraries. You can also write generators from your own language to Neko and then use the Neko Runtime to compile, run, and access existing libraries. Neko is a good way for language designers to focus on design and reuse a fast and well-designed runtime, as well as existing libraries for accessing filesystem, network, databases, XML, etc. It has a compiler and a virtual machine. The virtual machine is very lightweight and well optimized. The VM can be easily embedded into any application, and your libraries can be accessed using the C foreign function interface.
This software adds Octave support to SWIG. Octave code can use C/C++ functions, variables, constants and enums, classes (member variables, methods, single/multiple inheritance, etc), and templates. Argument/result translation is completely extensible via %typemap and other declarations in interface files. Octave operators map to C++ operators, methods, or global functions. Octave code can subclass C++ types and implement their virtual methods (i.e., C++ code transparently calls Octave code). There is some support for STL containers. There are many automated tests and examples.
The Language Machine is a free software toolkit for language and grammar. It includes a shared library, a main program, and several metalanguage compilers with one frontend. The system is easy to use on its own or as a component. It directly implements unrestricted rule-based grammars with actions and external interfaces. A unique diagram shows rulesets in action.
h2incn tries to directly convert C/C++ headers to Nasm-style include files, and can be used in a makefile. It is useful if you want to use the same structures or external variable declarations in C and assembler code, and you don't want to use two separate files and update both each time you change something. It is written in a mix of C and C++ code. It currently works for simple files.
Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.