WML is a free and extensible Webdesigner's off-line HTML generation toolkit for Unix. It consists of a control frontend driving up to nine backends in a sequential pass-oriented filtering scheme. Each backend provides one particular core language. For maximum power, WML additionally ships with a well-suited set of include files, which provide higher-level features built on top of the backends core languages. While not trivial and idiot proof, WML provides most of the core features real hackers always wanted for HTML generation.
Fing is a command line tool for network and service discovery. It provides you a complete view of any network in a very short time. Its smart discovery automatically detects the network type and uses the best technique to scan it. The best results are achieved on Ethernet networks (including Wireless ones), where Fing is able to detect all network hosts, firewalled ones included. The service discovery feature quickly detects active TCP services on a target host or network. Fing is based on Look@LAN.
Rspamd is an anti-spam system designed to work faster than SpamAssassin by using the event model and various optimizations. Its most important features include regexp and Lua rules for filtering different parts of messages, a number of built-in functions for analyzing messages, fuzzy hash support, SURBL filters, email and character table support, a control interface for remote managing and stats gathering, a Lua plugin system, statistics support (OSB/Bayes), and an AJAX-based Web interface.
GoFigure2 is a cross-platform application for visualization, processing, and analysis of out-of-core multidimensional microscopy data (5D data sets). Users can visualize images, segment cells in 3d, track cells through time, and detect cell divisions to generate lineages. Results are stored in a MySQL database back-end. Once data has been processed, cell-based object features are quantified and can be used for sorting, color-coding, analysis, or exported to external tools. GoFigure2 was developed for biology research including studying the development of embryos (zebrafish and mouse), synthetic biology (signaling), and for drug screening.
PySide provides a full set of Qt bindings and automated binding generation tools. The binding generation tools can be useful for creators of Python bindings to any Qt-based library or to any C++ library in general. Although based on a different technical approach, PySide will initially be API-compatible with existing Python bindings for Qt.
FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
FireBreath is a cross-platform plugin architecture, targeting NPAPI browsers on Windows, Mac OS X, and Linux (Gecko/Firefox, Google Chrome, Apple Safari, Opera) and ActiveX Control hosts, including all versions of Microsoft Internet Explorer. It is designed to make it easier to get started than even doing an NPAPI plugin by hand. A Python-based "fbgen" tool generates a template skeleton and makes it possible to have a functioning browser plugin up and running in 20 minutes.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.