The Network Time Protocol (NTP) is used to synchronize the time of a computer client or server to another server or reference time source, such as a radio or satellite receiver or modem. It provides client accuracies typically within a millisecond on LANs and up to a few tens of milliseconds on WANs relative to a primary server synchronized to Coordinated Universal Time (UTC) via a Global Positioning Service (GPS) receiver, for example.
Gameclock is a fairly simple application designed to track the time spent thinking by the players during a chess game. Various clock engines are available (speed chess, fisher chess, board games, or hourglass). The graphical interface is keyboard-driven and is intended to be minimal and simple. The code is made to be extensible to other game types.