4 projects tagged "Client/Server"
gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
Easysync allows you to synchronize files among different computers. You pick up a directory you want to synchronize and Easysync will perform synchronisation whenever this directory is changed. The server part propagates the sync signal among clients, so that if there is a change on one client, all other clients will perform synchronization. It is based on Unison.
nioReactor is a framework for quickly building scalable event-driven network applications. It is built on top of the Reactor design pattern using NIO sockets. This provides high performance and allows for a complete separation from the application specific code. The goal of the project is to provide a simple set of APIs that allow users to build scalable servers without needing to deal with with the cumbersome and sometimes temperamental peaces of the NIO package.