3 projects tagged "Client/Server"
gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
nioReactor is a framework for quickly building scalable event-driven network applications. It is built on top of the Reactor design pattern using NIO sockets. This provides high performance and allows for a complete separation from the application specific code. The goal of the project is to provide a simple set of APIs that allow users to build scalable servers without needing to deal with with the cumbersome and sometimes temperamental peaces of the NIO package.
The goal of Funani is to solve the management of large image and other media collections in a practical way. To help you find the data you want in big data collections, this software allows you to sort it in many different ways. Advanced queries on dates, locations, events, or people, or more generically categories and tags, allow you to narrow the search quickly. Funani can be thought of primarily as a safe. Every file put into the system remains in the system. It is an additive system, which makes unintended deletion impossible. A maintenance mode can still remove unwanted files, but standard users cannot perform this operation. Funani is also a framework designed for extensibility. When new features are requested, they can be implemented by adding new functionality and leaving the existing system alone. Each feature is completely isolated from others as long as it does not depend on them.
A ready-to-use architecture to ease the creation of MDI-style applications in Java.