4 projects tagged "Client/Server"
gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
Easysync allows you to synchronize files among different computers. You pick up a directory you want to synchronize and Easysync will perform synchronisation whenever this directory is changed. The server part propagates the sync signal among clients, so that if there is a change on one client, all other clients will perform synchronization. It is based on Unison.
The goal of Funani is to solve the management of large image and other media collections in a practical way. To help you find the data you want in big data collections, this software allows you to sort it in many different ways. Advanced queries on dates, locations, events, or people, or more generically categories and tags, allow you to narrow the search quickly. Funani can be thought of primarily as a safe. Every file put into the system remains in the system. It is an additive system, which makes unintended deletion impossible. A maintenance mode can still remove unwanted files, but standard users cannot perform this operation. Funani is also a framework designed for extensibility. When new features are requested, they can be implemented by adding new functionality and leaving the existing system alone. Each feature is completely isolated from others as long as it does not depend on them.