gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
nioReactor is a framework for quickly building scalable event-driven network applications. It is built on top of the Reactor design pattern using NIO sockets. This provides high performance and allows for a complete separation from the application specific code. The goal of the project is to provide a simple set of APIs that allow users to build scalable servers without needing to deal with with the cumbersome and sometimes temperamental peaces of the NIO package.
Easysync allows you to synchronize files among different computers. You pick up a directory you want to synchronize and Easysync will perform synchronisation whenever this directory is changed. The server part propagates the sync signal among clients, so that if there is a change on one client, all other clients will perform synchronization. It is based on Unison.