The Advanced Linux Sound Architecture is composed of several parts. The first is a fully modularized sound driver which supports module autoloading, devfs, isapnp autoconfiguration, and gives complete access to analog audio, digital audio, control, mixer, synthesizer, DSP, MIDI, and timer components of audio hardware. It also includes a fully-featured kernel-level sequencer, a full compatibility layer for OSS/Free applications, an object-oriented C library which covers and enhances the ALSA kernel driver functionality for applications (client/server, plugins, PCM sharing/multiplexing, PCM metering, etc.), an interactive configuration program for the driver, and some simple utilities for basic management.
Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports OSS, Mac OS X CoreAudio, and Windows WMME, and can be compiled with support for ALSA and Jack.
Ecasound is a software package designed for multitrack audio processing. It can be used for simple tasks like audio playback, recording, and format conversions, as well as for multitrack effect processing, mixing, recording and signal recycling. It supports a wide range of audio inputs, outputs, and effect algorithms. Effects and audio objects can be combined in various ways, and their parameters can be controlled by operator objects like oscillators and MIDI-CCs. A versatile console-mode user interface is included in the package.
The FAAC project includes the AAC encoder FAAC and decoder FAAD2. It supports several MPEG-4 object types (LC, Main, LTP, HE AAC, PS) and file formats (ADTS AAC, raw AAC, MP4), multichannel and gapless en/decoding as well as MP4 metadata tags. The codecs are compatible with standard-compliant audio applications using one or more of these profiles.
Baudline is a time-frequency browser designed for scientific visualization of the spectral domain. Signal analysis is performed by Fourier, correlation, and raster transforms that create colorful spectrograms with vibrant detail. Conduct test and measurement experiments with the built in function generator, or play back audio files with a multitude of effects and filters. The baudline signal analyzer combines fast digital signal processing, versatile high speed displays, and continuous capture tools for hunting down and studying elusive signal characteristics.
Streamripper records MP3, Ogg, AAC, and NSV audio and video files from Shoutcast and Icecast compatible streams. The streams can be recorded as a whole or in individual tracks. Streamripper also features a relay stream, which lets you listen or watch live from multiple clients while recording.
DarkIce is a live audio streamer. It records audio from an audio interface (e.g. a sound card), encodes it, and sends it to a streaming server. DarkIce can record from OSS audio devices, ALSA audio devices, Solaris audio interfaces, and Jack sources. DarkIce can encode into MP3, MP2, Ogg Vorbis, and AAC formats, and can send the encoded stream to ShoutCast, IceCast 1.3.x and 2.x, and the Darwin Streaming Server.
GNUsound is a sound editor for GNU/Linux. It supports multiple tracks, multiple outputs, and 8, 16, or 24/32-bit samples. It can read and write many audio formats through a number of supported file format libraries (such as AudioFile, libsndfile, and libmp3lame), and it can extract audio from a variety of video files through FFmpeg. It supports OSS, ALSA, or JACK for playback/capture, as well as a large number of high-quality audio effects through the LADSPA plugin architecture.
JACK is a low-latency audio server. It can connect a number of different applications to an audio device, as well as allowing them to share audio between themselves. Its clients can run in their own processes (i.e., as normal applications), or can they can run within the JACK server (as a "plugin"). JACK is different from other audio server efforts in that it has been designed from the ground up to be suitable for professional audio work. This means that it focuses on two key areas: synchronous execution of all clients, and low latency operation.