VLC media player is a multimedia player, framework, streamer, and encoder. It can play inputs like files, network streams, DVDs, audio CDs, Blu-Rays, capture devices, and screens. It can play most audio and video codecs and formats (MPEG 1/2/4, H264, VC-1, DivX, WMV, Vorbis, AC3, AAC, MKV, etc.), but can also be used to convert to different formats and/or send streams through the network.
jGRASP integrates the Control Structure Diagram (CSD) seamlessly and unobtrusively into source-code editing for Java, C, C++, Objective-C, Ada, and VHDL. The CSD is a control flow and data structure diagram that fits into the space normally taken by indentation in source code. Its intention is to improve the readability of source code. The CSD also enables source code folding in a meaningful way, based on code structures. jGRASP provides lots of editing features, an integrated Java debugger, UML dependency diagrams for Java, configurable colors and font size, and click-to-error for compile and runtime (Java stack dumps) errors.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
mGSTEP is a software development framework designed primarily for use in embedded devices. It implements the core elements of NeXT's OpenStep that evolved into Apple's Cocoa Objective-C class libraries. The drawing API is a partial implementation of Display Postscript in parallel with the newer Core Graphics API. The stable GUI (AppKit) is X11 based. A Linux framebuffer based GUI backend is also included.
distcc is a parallel build system that distributes compilation of C/C++/ObjC code across machines on a network. It can be set up in just a few minutes and makes builds up to ten times faster. It does not require machines to share a filesystem or have the same libraries or header files, and installation does not need superuser privileges.