syslog-ng is a syslogd replacement for a wide variety of UNIX systems that supports IPv6 and is capable of transferring log messages reliably using TCP and SSL and filtering the content of messages using regular expressions. Both RFC3164 and RFC5424 style messages are handled, but more esoteric formats like BSD process accounting logs are supported too. Apart from regular text files, it supports storing messages into SQL and MongoDB databases, and forward messages to local processes via pipes or UNIX domain sockets. This makes syslog-ng ideal as an integration platform. syslog-ng supports extracting structured information from the traditionally text based syslog via csv-parser(), db-parser(), and patterndb. Tag based classification, rewriting messages, and outputting messages in JSON is also possible. This makes syslog-ng ideal for preprocessing events for further analysis, be that home-grown scripts or SIEM systems. syslog-ng scales well on today's multi processor and multi-core systems: reaching 1,000,000 messages per second is a reality for the simplest use cases.
rsync is a replacement for rcp (and scp) that has many more features. It uses the "rsync algorithm" which provides a very fast method for remote files into sync. It does this by sending just the differences in the files across the link, without requiring that both sets of files are present at one of the ends of the link beforehand.
Freeciv is a multiuser reimplementation for Unix/X of the famous Microprose game of Civilization. By default, the game is an improved Civ II, but this can be customized; modpacks for near-100% compatibility with Civ I and Civ II are included. Multiuser gameplay is real-time: in each turn, all human players move concurrently. The game is designed to remain fairly playable even on poor network connections. Freeciv can also be played on standalone machines, and its AI players are a good challenge for beginners. The source code comes with the server, two X clients, and non-X clients for MS Windows and Amiga. Freeciv is released under the GNU General Public License. It is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.