GeneSyS aims to define and implement a middleware architecture for generic system monitoring and supervision. It is an Information Society Project (IST-2001-34162) sponsored by the European Commission. It provides a middleware- and agent-based approach for system monitoring and management. It uses WebServices technology (SOAP) for communication between components and XML-based descriptions of monitoring information.
The QueryDOM library is a DOM-based technology whose purpose is the generation of SQL queries at runtime. It's based on a single model representation of the query to be rendered. To represent the SQL query, QueryDOM elements are linked to each other to form a data structure known as the QueryDOM graph, which models the structure of the SQL grammar. The QueryDOM defines types representing the logical structure of the query string in a way that is independent from the specific DBMS. The object model is simple to extend for specific database features.
SharpNNTP is a C# library for accessing newsgroups from within the .NET/Mono Framework. It can handle group listing, message retrieving, and message posting as Datasets (useful for DataBinding) or XML (useful for many other uses). It implements full documentation and full IntelliSense help. Binaries are provided for both the MS (sharpNNTP.dll) and Mono (sharpNNTPmono.dll) frameworks.
Caffeine is a free high-performance interoperability solution between the Java platform and the .NET framework, with special emphasis on the enterprise variants of such platforms. It makes software originally written for .NET available to the Java platform. It promotes library reuse between Java and .NET by transferring APIs across environments, and allows code written for one platform to run on the other platform with minimal performance degradation. It is powered by Mono, and runs on Alpha, Linux, Windows, Mac OS X, HPPA, SPARC, and s390 systems.
NRobot is an autonomous robot fighting game. Instead of directly controlling a robot, the human playing the game must write a program that acts as the "brain" of the robot. The robot will then be dumped into the game arena and must attempt to survive on its own. NRobot is written for the ECMA CLR. It's been tested on Mono and on Microsoft's .NET framework. Currently, it is functional and "playable". It comes with three sample robot implementations, so that "out of the box" you can watch a game. One important missing feature is a security architecture: robot code executes with full privileges. Thus, it's recommended that if you are running any robots from untrusted sources, NRobot is run under a user account with no privileges over files you care about. It's also short on documentation, and the GUI implementations have some rough edges.