DotNetWikiBot Framework is a full-featured client API with a console interface that allows you to build programs and Web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework is intended to help with many complicated and routine tasks of wiki site development and maintenance. Any .NET language can be used to access DotNetWikiBot library functions. Only minimal programming skills are required to make bots with DotNetWikiBot Framework.
DotNetZip is a zip library for .NET and Silverlight. Using this library, you can build .NET or Silverlight applications that create, view, update, or unpack ZIP archives. DotNetZip also includes a ZLIB library and a BZip2 library. It is all managed code. Compact Framework versions of the libraries are included as well. The ZIP library supports WinZip AES encryption, regular PKZip encryption, Zip64, Unicode filenames, and many other ZIP features.
Duplicati is a backup system and an implementation of Duplicity. Duplicati enables you to set up and monitor backups on Windows or Linux. Duplicati is based on the Linux-only Duplicity backup system. Duplicati has a very user friendly interface that allows you to configure and monitor your backups. It supports backing up to a variety of destinations, such as a network folder, a USB disk, a remote FTP server, a remote SSH server, Amazon S3 storage, or a WebDAV enabled server. All backups can be encrypted and are digtally signed, so that no other person can read or tamper with the backed up data.
EC2 Mobile manages Amazon AWS EC2 instances from a Windows Mobile device. It allows you to start, stop, and manage running EC2 instances. If you have multiple clients who run their services on EC2, you can also store multiple profiles so that you can see all of the instances running across all clients. Similarly, you can see each profile's AMI images.
ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
EPIC is a multiplayer strategy roleplaying game in which you are pitted against or work with real people in various fantasy settings called modules. It starts with Conan and Malazan modules. Third parties can create new modules. The system supports adventures, armies, characters, assassins, guilds/buildings, very rich magic (over 400 spells) and over 2,000 items, in a realistic fantasy world . The game focuses on minimum game time but the maximum amount of time thinking about the game and your cunning plans with your allies. There's no farming or repetition. The game format encourages the creation of epic fantasy tales. Part of a player's turn is in real time, but movement and military orders are done as submitted orders which are processed as your turn.