SyncML is the common language for synchronizing all devices and applications over any network. SyncML leverages eXtensible Markup Language (XML), making SyncML a truly future-proof platform. With SyncML, networked information can be synchronized with any mobile device, and mobile information can be synchronized with any networked applications. SyncML is an open standard.
s3d is an XML schema for 3d scenes, objects, and so forth (intended primarily but not exclusively for computer games). The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around. By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
Micro fitter searches the best approximation to a set of data points using simple equations (rects and quadratics), and computes the maximum absolute and relative errors for the adjusted interval, the whole data set, or a specified range. It can generate the assembly code to implement it (currently only for Microchip's PIC family of microcontrollers).
The XTL (Externalization Template Library) is a C++ library for reading/writing structured data to/from an external (platform independent) representation. Besides the usual C data types it also supports C++ constructs, such as pointers to base classes and template types (namely STL containers). It can read/write XDR and CORBA CDR formats. The API is somewhat modeled on the original XDR library by Sun, however, heavy usage of templates and inline functions makes it faster, simpler and type-safe.
xIrc is a QT based IRC client featuring individual windows for each conversation, channel member lists, full DCC chat capability, DCC file get and send capability, a subset of the standard IrcII commands, many with simplified interfaces, automatic ban mask generation for easy and reliable banning, notification lists, ignore lists, mIrc colors, optional CTCP2 protocol (except fonts), and full documentaion in ASCII and PostScript.
Dynamic Probe Class Library (DPCL) is an object-based C++ class library that provides the necessary infrastructure to allow tool developers and sophisticated tool users to build parallel and serial tools through technology called dynamic instrumentation. DPCL takes the basic components needed by tool developers and encapsulates them into C++ classes. Each of these classes provide the member functions necessary to interact and dynamically instrument a running application with software patches called probes. Dynamic instrumentation provides the flexibility for tools to insert probes into applications as the application is running and only where it is needed.
The Quickmake system is a set of makefiles and templates allowing rapid setup of heirarchial build directories, allowing the user to focus on application development rather than on the details of makefile construction and dependancy generation. It automatically generates dependancy information and automates the entire build system, right up to packaging.