Virtual X68000 is a virtual machine that emulates a Sharp X68000 and optionally its DOS API. It will eventually run application programs for X68000 without any proprietary software including ROM BIOS, but currently lacks many key functions and is still in early development phase. Virtual X68000 is written in C++, and uses templates to implement instruction handlers.
SyncML is the common language for synchronizing all devices and applications over any network. SyncML leverages eXtensible Markup Language (XML), making SyncML a truly future-proof platform. With SyncML, networked information can be synchronized with any mobile device, and mobile information can be synchronized with any networked applications. SyncML is an open standard.
s3d is an XML schema for 3d scenes, objects, and so forth (intended primarily but not exclusively for computer games). The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around. By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
Micro fitter searches the best approximation to a set of data points using simple equations (rects and quadratics), and computes the maximum absolute and relative errors for the adjusted interval, the whole data set, or a specified range. It can generate the assembly code to implement it (currently only for Microchip's PIC family of microcontrollers).
The XTL (Externalization Template Library) is a C++ library for reading/writing structured data to/from an external (platform independent) representation. Besides the usual C data types it also supports C++ constructs, such as pointers to base classes and template types (namely STL containers). It can read/write XDR and CORBA CDR formats. The API is somewhat modeled on the original XDR library by Sun, however, heavy usage of templates and inline functions makes it faster, simpler and type-safe.