Jigsaw is an embedded data-store designed for the development of data-warehouse, analytical, and machine learning applications. Jigsaw can perform over one million operations a second, and scale to store tera-bytes of data. The object library contains classes for representing ordered and unordered mappings, highly compressed bit vectors with a range of set theoretic operators, and directly integrates a high performance sort system.
SAOTrace is a suite of software designed to simulate the as-built performance of grazing-angle X-ray optics using the ray-tracing approach. It is derived from portions of the NASA OSAC (Optical Surface Analysis Code) software suite. It can model nested conical as well as flat optical designs, and includes the ability to model arbitrary support structures and baffles. It can model non-ideal multi-layer reflective coatings as well as scattering from the optical surfaces.
LAPLib (Linear Algebra Performance Library) is an object-oriented software library which provides an elegant interface to access the optimized performance of these old-style libraries. LAPLib transparently handles all low-level details concerned with invocation of BLAS and LAPACK functions. Using LAPLib, developers can write expressions in a C++ object-oriented fashion and greatly reduce the complexity associated with using BLAS and LAPACK routines while maintaining excellent performance.
FreeSG is a portable, high-level 3D engine with an emphasis on generality. It is designed as a component to be integrated, as opposed to an application framework. Its goal is to support applications ranging from small 3D games running on portable consoles to large simulations that must be rendered photorealistically using fourth-generation graphics hardware.
CADTools is a modern 3D computer-aided design (CAD) and manufacturing (CAM) toolkit. The aim of the project is to develop an easy-to-use parametric, feature-based solid modeler with a generic geometrical constraint solver sufficiently robust for real-time mechanical simulations over complex assemblies.
bwfirt is a framework for benchmarking ray tracing kernels in the context of a realistic light simulation application. The most important capabilities tested here are: fast ray shooting and visibility functions for incoherent mono-rays (no bundles), numerical robustness, and small memory footprint. The framework implements a simple pathtracer to generate rays with a real-life distribution. Developers can easily plug in their cores to the framework, which then compiles the output images, running times, and memory utilizations of the different kernels into a PDF, providing a clear comparison.
Choerbaerts Suche nach dem Rönk (Choerbaerts search for the Rönk, or CSNDR for short) is the name of a 2d adventure. Its code is based on SDL and OpenGL. It is written in C++. At the moment, it is still under heavy development. There are playable releases available, but they are mainly for testing purposes without any story elements.