RSS 6 projects tagged "C++"

Download Website Updated 26 Sep 2013 ClanLib

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Pop 279.02
Vit 33.23

ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.

Download Website Updated 22 Sep 2012 Hierarchical Data Format

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Pop 279.75
Vit 33.95

HDF (Hierarchical Data Format) is a general purpose library and file format for storing scientific data. It arranges data into datasets (multidimensional arrays) and groups (a structure for organizing objects).

No download No website Updated 19 Apr 2009 Pimpmobile

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Pop 16.76
Vit 42.75

Pimpmobile is a high-performance sample-based music playback engine targeting the Nintendo Game Boy Advance.

Download Website Updated 06 May 2009 Fing

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Pop 57.37
Vit 42.56

Fing is a command line tool for network and service discovery. It provides you a complete view of any network in a very short time. Its smart discovery automatically detects the network type and uses the best technique to scan it. The best results are achieved on Ethernet networks (including Wireless ones), where Fing is able to detect all network hosts, firewalled ones included. The service discovery feature quickly detects active TCP services on a target host or network. Fing is based on Look@LAN.

Download Website Updated 30 Apr 2010 Bullet

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Pop 34.68
Vit 38.10

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

No download No website Updated 30 Dec 2011 crunch/crnlib

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Pop 16.09
Vit 29.01

crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.

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LaunchControl

A fully-featured launchd front-end for managing and debugging system and user services.

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Multi-OTP

A PHP class to authenticate and manage OTP user tokens for strong authentication.