108 projects tagged "C++"
AutoGen is a tool designed for generating program files that contain repetitive text with varied substitutions. Its goal is to simplify the maintenance of programs that contain large amounts of repetitious text. This is especially valuable if there are several blocks of such text that must be kept synchronized. Output is specified with a Scheme-enhanced output template. Input, if required by your template, may come from AutoGen definitions, CGI data, or XML files.
Sablotron is an XML toolkit which implements XSLT, DOM, and XPath. Sablotron is written in C++, and it can be used from C, Perl, Python, PHP, ObjectPascal, and via a command line interface. It supports the XSLT 1.0, XPath 1.0, and DOM Level 2 W3C specifications. It is designed to be as compact and portable as possible, and is maintained as an Open Source project by Ginger Alliance.
SDPXML is an XML parser written in C++ with a clean C++ interface, neither DOM nor SAX. Its functionality includes performing XPath and other queries on a loaded XML document, creating and parsing documents with typesafe conversions between XML and C++ objects, and serializing XML documents to streams. By casting-off the DOM and SAX APIs, SDPXML attempts to provide XML services that integrate well with the rest of the C++ standard library.
Whitebeam is a frontend XML-centered rapid design environment which makes use of HTML/XML and JavaScript. It integrates two popular and robust Open Source platforms (Apache and Mozilla's SpiderMonkey JavaScript engine), with its own powerful XML environment and security architecture. Providing an extensible XML-based interface to backend objects on any platform, the client model securely segregates thousands of customer applications within a single server.
s3d is an XML schema for 3d scenes, objects, and so forth (intended primarily but not exclusively for computer games). The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around. By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.