Aleph One is a 3D first-person shooter game based on the game Marathon 2 by Bungie Software. It is set in a Sci-Fi universe dominated by deviant computer AIs and features a well thought-out plot. Aleph One was originally a MacOS game, but a cross-platform version ("Aleph One/SDL") based on the Simple DirectMedia Layer (SDL) library is currently under development which runs under Unix, BeOS, and Windows.
Ansiprint is a utility for printing text files (or stdin) from remote terminals using ANSI telnet escape sequences. It was inspired by the ansiprt.c component of the University of Washington's excellent email package, PINE. However, since the author believed that ansiprt.c was released under "somewhat ridiculous terms", ansiprint has been completely re-written in C++, and includes a variety of new features.
Anteater is a log analyser for MTA logfiles (such as those produced by sendmail and postfix). The tool is written in 100% C++ and is very easy to customize. Input, output, and the analysis are modular class objects with a clear interface. Currently, there are modules for reading the syslog format of sendmail and postfix that do up to eight useful analyses and write the result in plain ASCII or HTML, to stdout or to files.
NFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN. By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results. The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL. Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
GNU ccScript offers a class extensible threaded embedded scripting engine for use with the Common C++ GNU package. This engine is also used in Bayonne (the GNU telephony server), and in TOSI (FreeBSD and GNU/Linux PBX integration servers). This engine differs from traditional scripting systems in that it is used to script near real-time state-event systems through deterministic callback step execution rather than the linear and non-deterministic fashion of embedded script libraries such as tcl, and libguile.