Free Electron is a C++ framework facilitating reuse and integration for R&D projects such as simulation, AI, and visual effects. The core systems include dynamic plugins, a strong component model, and a fast runtime database. All these systems are highly extensible. Integration has been demonstrated with Alembic, Armadillo, Boost, DevIL, GraphViz, Houdini, JSON, Lua, Maya, ODE, OpenAL, OpenGL, OpenImageIO, OpenMP, OSG, PCRE, RakNet, SDL (image and joy), TBB, TIFF, OpenVDB, X11/GDI, and XML. General operators built with this framework can be used in Houdini and Maya (etc.) without any direct dependencies on those environments (each has a custom meta-plugin which interfaces the APIs). Builds are done with Python scripts (simple at the module level, like Jam, but in Python), and supports distcc, ccache, and gch files.
ATF is a collection of libraries and utilities designed to ease unattended application testing in the hands of developers and end users of a specific piece of software. Tests can currently be written in C/C++ or POSIX shell and, contrary to other testing frameworks, ATF tests are installed into the system alongside any other application files. This allows the end user to easily verify that the software behaves correctly on her system. Furthermore, the results of the test suites can be collected into nicely-formatted reports to simplify their visualization and analysis.
TooN is a very efficient numerics library for C++. The main focus of the library is efficient and safe handling of large numbers of small vector matrices and providing as much compile time checking as is possible. The library also works with large vectors and matrices and integrates easily with existing code. In addition to elementary vector and matrix operations, the library also providers linear solvers, matrix decompositions, optimization, and wrappers around LAPACK.
HGL is a compiler/interpreter suite for developing images. It features its own simple but powerful language, Lua integration, output in various formats as well as runtime input handled by plugins, and easy integration into various environments like Web servers or graphical applications. The input is taken from a source file, which has to be compiled for quick and frequent access by the interpreter. An interpreter then runs the compiled files, takes input from custom plugins (if neccessary), and outputs its result via custom plugins.