2415 projects tagged "C++"
Aleph One is a 3D first-person shooter game based on the game Marathon 2 by Bungie Software. It is set in a Sci-Fi universe dominated by deviant computer AIs and features a well thought-out plot. Aleph One was originally a MacOS game, but a cross-platform version ("Aleph One/SDL") based on the Simple DirectMedia Layer (SDL) library is currently under development which runs under Unix, BeOS, and Windows.
Ansiprint is a utility for printing text files (or stdin) from remote terminals using ANSI telnet escape sequences. It was inspired by the ansiprt.c component of the University of Washington's excellent email package, PINE. However, since the author believed that ansiprt.c was released under "somewhat ridiculous terms", ansiprint has been completely re-written in C++, and includes a variety of new features.
Anteater is a log analyser for MTA logfiles (such as those produced by sendmail and postfix). The tool is written in 100% C++ and is very easy to customize. Input, output, and the analysis are modular class objects with a clear interface. Currently, there are modules for reading the syslog format of sendmail and postfix that do up to eight useful analyses and write the result in plain ASCII or HTML, to stdout or to files.
ANTLR (ANother Tool for Language Recognition) is a language tool that provides a framework for constructing recognizers, compilers, and translators from grammatical descriptions containing C++, Java, or Sather actions. It is similar to the popular compiler generator YACC, however ANTLR is much more powerful and easy to use. ANTLR-produced parsers are not only highly efficient, but are both human-readable and human-debuggable (especially with the interactive ParseView debugging tool). ANTLR can generate parsers, lexers, and tree-parsers in either C++, Java, or Sather. ANTLR is currently written in Java.
A+ is a powerful and efficient programming language. It embodies a rich set of functions and operators, a modern GUI with many widgets and automatic synchronization of widgets and variables, asynchronous execution of functions associated with variables and events, dynamic loading of user compiled subroutines, and many other features. Execution is by a rather efficient interpreter.