QP is a family of lightweight software frameworks for building responsive and modular real-time embedded applications as systems of cooperating, event-driven active objects (actors). The QP family consists of QP/C, QP/C++, and QP-nano frameworks, which are all strictly quality controlled, superbly documented, and commercially licensable. The behavior of active objects is specified in QP by means of hierarchical state machines (UML statecharts). The frameworks support manual coding of UML state machines in C or C++ as well as automatic code generation by means of the free QM modeling tool. All QP frameworks can run on bare-metal MCUs, completely replacing a traditional RTOS. Ports and ready-to-use examples are provided for all major CPUs, such as ARM Cortex-M, ARM7/9, MSP430, C28x, C55x, RX, R8C, AVR32, AVRMega, PIC24/dsPIC, as well as Arduino and mbed. QP/C and QP/C++ can also work with a traditional OS/RTOS, such as: POSIX (Linux, QNX), Windows, VxWorks, ThreadX, and uC/OS.
openDarkEngine is a from-scratch rewrite of the famous Dark Engine originally written by Looking Glass Studios. The engine was used in the Thief 1, Thief Gold, Thief 2, and System Shock 2 games. This rewrite is targeted at newer machines and should improve compatibility and give the games (and all the fan made material) a never ending life. It should also allow manipulation of the original data files.
4DIAC is a framework for distributed industrial automation and control. It aims to provide an open, IEC-61499-compliant basis that lets the user establish a distributed industrial automation and control environment based on the targets' portability, configurability, and interoperability.
TIXI is a fast and simple XML interface library for applications written in C, C++, Fortran, Java, and Python. Although simplified and somewhat restricted compared to a fully-fledged XML processing library, it can create documents, create and delete nodes, and add and remove element attributes. Routines for reading and writing text nodes and nodes holding integer and floating point numbers are included, along with routines that process aggregates of these simple types for the processing of geometric data, multidimensional arrays, or arrays of vectors.
wavelet2d is a set of C++ libraries for 1D/2D (decimated and stationary) discrete wavelet transforms. This implementation is geared towards students and others who want to implement simple DWT routines as part of their bigger projects. In order to speed up the implementation, these libraries are implemented using FFT routines from the FFTW3 library. Example code and documentation are available. The libraries are made available in the form of Win32 MSVC++ DLLs, Win32 MinGW DLLs and static libraries, and Linux shared and static libraries.
LinRadiant is a level (map) editor for FPS games that use id Software's engines (Quake 1/2/3). It is a derivative of NetRadiant with an improved build system. It is very easy to build, even for people with little experience in software development. It has built-in support for the following games: Darkplaces, Wolfenstein:ET, Nexuiz, OpenArena, Quake, Quake 2, Quake2world, Quake III Arena, Q3MIN, Tremulous, Warsow, and Xonotic. The package contains a lot of useful documentation (mapping tutorials, technical documents, etc.) that are automatically installed and can be accessed from within the editor.
FXiTe is an advanced cross-platform text editor built with the Fox GUI toolkit and the FXScintilla text widget. It features built-in syntax highlighting for 40+ languages, an embedded Lua scripting engine, macro recording and playback, multi-line regular expression search and replace, rudimentary ctags and calltip support, a flexible interface to external tools, and a built-in "message window" to capture the output of external commands such as compiler error messages, etc.