The SeaMonkey project is a community effort to develop an all-in-one Internet application suite. It contains an Internet browser, email and newsgroup client with an included Web feed reader, HTML editor, IRC chat, and Web development tools, and is sure to appeal to advanced users, Web developers, and corporate users. It uses much of the Mozilla source code powering such successful siblings as Firefox, Thunderbird, Camino, Sunbird, and Miro.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
wxWidgets is a cross-platform C++ GUI library, offering classes for all common GUI controls as well as a comprehensive set of helper classes for most common application tasks, ranging from networking to HTML display and image manipulation. wxWidgets uses native widgets on all platforms whenever possible and fills missing gaps on some platforms using generic controls written with wxWidgets itself.
Qt is a comprehensive, object-oriented development framework that enables development of high-performance, cross-platform rich-client and server-side applications. When you implement a program with Qt, you can run it on the X Window System (Unix/X11), Apple Mac OS X, and Microsoft Windows NT/9x/2000/XP by simply compiling the source code for the platform you want. Qt is the basis for the KDE desktop environment, and is also used in numerous commercial applications such as Google Earth, Skype for Linux, and Adobe Photoshop Elements.
Valentina is cross-platform SQL and non-SQL columnar database that allows development of client-server [Web] solutions and applications with an embedded local database using the same sources. Valentina DB provides an Object-Relational model, but you can also mix Relational and Extended Navigational. It introduces a revolutionary model abstraction "Link" that greatly simplifies db schema, and therefore simplifies SQL queries. It supports disk and in-memory databases, and field types including Bit, BLOB, Pictures, and Enum. It provides advanced features such as triggers, views, stored procedures, regular expressions, XML, full-text search, and calculated fields. It exists as Valentina Server, Valentina Studio, and a set of Valentina ADKs for all major programming languages.
DataReel is a free, cross-platform database and communications toolkit. It can be used to rapidly develop and deploy multi-threaded database and communications applications. The DataReel toolkit is composed of a modular C++ library designed to build cross-platform infrastructures for end-user applications, embedded systems, and reusable libraries. DataReel's unique modular design simplifies adaptation, allowing you to determine the level of complexity. DataReel makes Internet connectivity and database programming easy.
ClearParse is a flexible engine that can be used for any parsing task including interpreting or compiling programming languages, analyzing or converting data files, processing command line parameters and user input, implementing markup languages and scripts, natural language processing (NLP), and more.
The Artificial Knowledge Interface for Reasoning Applications (AKIRA) project aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents featuring KQML, fuzzy logic, neural networks, fuzzy cognitive maps, and DIPRA. DIPRA is a distributed version of the BDI (Belief Desire Intention) goal oriented model.
ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.