Battletech MUX is an Internet based, real-time rendition of the popular Battletech board game. Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. Featuring an internal scripting language called SoftCode, game admins may sculpt their sites into whatever they can imagine, be it small-scale combat or massive, galactic conflict.
Blitz++ library moves high-level optimizations out of compilers and into libraries in C++. It was created due to the fact that until recently, C++ lagged behind Fortran's performance by anywhere from 20% to a factor of ten. The C++ programming language offers many features useful for tackling complex scientific computing problems, but unfortunately, these advanced features came with this hefty performance pricetag. This program presents a possible solution.
Direct Internet Message Encapsulation (DIME) is a lightweight, binary message format designed to encapsulate one or more application-defined payloads into a single message construct. DIME is typically used for delivering binary SOAP packages, or multiplexing a streaming transport. DIME++ is a simple C++ implementation of a DIME generator and parser.
GSview is a graphical interface for Ghostscript, an interpreter for the PostScript page description language used by laser printers. For documents following the Adobe PostScript Document Structuring Conventions, it allows selected pages to be viewed or printed. GSview requires Ghostscript 7 or later.
JSokoban is a port of the classic Macintosh puzzle game in which players try to shift the money bags of each level to a given position. The game comes with over 200 levels of varying difficulty, sound, unlimited undos/redos, and support for moving using both the keyboard and mouse.