white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
CloverETL is Java-based tool/framework for data integration and creation of data transformations. It is component based and follows the concept of transformation graphs which consist of individual nodes/components performing simple (or complex) operations on data. Any transformation can be defined as a set of interconnected nodes through which data flows. CloverETL can be used as a standalone application or be embedded into a larger project.
The "Schily" Tool Box is a set of tools written or managed by Jörg Schilling. It includes programs like: cdrecord, cdda2wav, readcd, mkisofs, smake, bsh, btcflash, calc, calltree, change, compare, count, cpp (K&R original), devdump, hdump, isodebug, isodump, isoinfo, isovfy, label, mt, p, patch, sccs, scgcheck, scpio, sdd, sfind, sformat, smake, sh (Bourne Shell), star, star_sym, suntar, gnutar, tartest, termcap, and ved.
GNU Make examines the timestamps on a set of interdependent files, and, if necessary, issues commands to bring them up-to-date. The user creates a makefile describing the files, their relationships, and the commands to run. Most often make is used to rebuild libraries and programs when their sources are changed, but it can be used for any situation where one set of files needs to be generated from another set.
Build Gear is a lightweight build tool for building embedded firmware. Its primary focus is to make it easy to create and maintain fully-customized embedded firmware. This is reflected in a straightforward commandline interface and support for easy-to-understand build files. The secondary focus is build performance and build integrity. Build Gear is easy to use and well-suited for rapid prototyping and product development of GNU/Linux firmware to be deployed in small-to-medium-sized embedded systems.
SBuild is a Scala-based build system. It features platform independence, multi project support, automatic detection of needed actions, automatic up-to-date detection, a flexible scheme handler mechanism, Maven repository support, Ant task integration, automatic cross-project resolving of dependencies, high speed, a simple "syntax" that requires almost no Scala knowledge, behind-the-sceens compilation of build script to bytecode for fast execution time, and built-in scheme handlers for HTTP and Maven.