5 projects tagged "build automation"
mk-configure is a lightweight replacement for GNU autotools written in and for bmake (a portable version of NetBSD make). The main goal is to have only one top-level tool instead of aclocal+automake+autoconf+autoheader. Other goals are clean design, simplicity, and "no code generation".
bmake is a program designed to simplify the maintenance of other programs. Its input is a list of specifications as to the files upon which programs and other files depend. If no -f makefile makefile option is given, bmake will try to open 'makefile' and then 'Makefile' in order to find the specifications.
Build systems fail to scale to large projects when rebuilding a small portion requires stat-ing every project file. Prebake is a build system that uses a long-lived service to hook into the file-system and watch for changes so it can avoid unnecessary I/O for incremental builds. It also solves common problems with Ant and Make: missing dependencies and build cruft from deleted source files. It does away with missing dependencies by doing away with explicit dependencies altogether. Build dependencies are inferred by intersecting globs; if one product takes *.c and produces *.o, and another takes *.o and produces *.lib, then the latter depends on the former. Prebake also gets the benefits of both a declarative build syntax (a la make) and the flexibility of hand coded shell scripts. It uses tightly sandboxed JavaScript and "mobile functions" to get the flexibility of a scripting language with the hard controls on side effects that allow for repeatable builds. In practice, the JS in build files looks declarative, like JSON, but the dynamism is there when you need it.
Fubsy is a tool for efficiently building software. In concrete terms, it lets you conditionally (re)build targets from sources based on which sources have changed since the last build. Typically, targets and sources are all files in a directory tree. In theory, they can be any resource on a computer. More abstractly, Fubsy is an engine for conditional execution of actions based on the dependencies between related resources.