mDNS Responder with Unicast runs on a server anywhere in a network and responds to mDNS queries across the network by performing a unicast DNS lookup and returning the result. Many networks use a .local top-level domain for their intranet. This has proven to be quite problematic as operating systems such as OS X have begun handling .local domains differently (in particular, prioritizing multicast DNS over conventional unicast DNS). Ideally, you'd have no problems moving away from a .local domain name, or simply not using one in the first place. That's not always possible, though. So with this tool, a lookup for "host.local" will be resolved via your existing unicast DNS servers, even if "host" does not have its own mDNS responder. Of course, the tool isn't limited to just .local domains, and can realistically work on any network where mDNS is in use.
email2trac is a utility that converts email messages to Trac tickets. It features HTML message conversion, attachments, updating of tickets via email, command line options, a configuration file, Unicode support, spam detection, workflow support, and support for FullBlogPlugin and DiscussionPlugin.
Pyramid is a small, powerful, and flexible set of Web development components that supersedes both Pylons 1. 0 and repoze.bfg. It can be used to write clean and fast applications, and supports plugging in a variety of components like storage, templating engines, and authentication mechanisms.
The JsonMe++ (JSON Made easy for C++) library is a C++ wrapper for the JSON-Glib C library. The library makes heavy use of C++ syntactic sugar type C++ language constructs, most notably the subscript operator and cast operator as essential API components, which makes this JSON library extremely simple to use. As a result, access to a deeply nested value from a piece of JSON data can be expressed simply.
Nfsight is a Netflow processing and visualization application designed to offer a comprehensive network awareness solution. Developed as a Nfsen plugin, it constructs bidirectional flows from unidirectional flows and leverages these bidirectional flows to provide client/server identification.
Digbuild is a game that provides a randomized, voxel-based world for the player to explore. In this regard, it’s very similar to Minecraft. You can create and destroy blocks, and thus you can build castles and any other structures that spring to mind. Digbuild has several improvements over Minecraft. The world has infinite height, so you can build structures as tall as you like. Different blocks emit different colors of light, and colored glass blocks filter the light that flows through them. Materials can be translucent. Textures can be bump-mapped and specular-mapped, so glass is shiny and rocks are rough.